AI Insights · Timothy · October 2023
Top 5 Sandbox-like Games in Saudi Arabia Q3 2023 Performance
Explore the performance of the top 5 sandbox-like games on a unified platform in Saudi Arabia during Q3 2023, including insights on weekly downloads, revenue, and active users.
During the third quarter of 2023, the performance of the top 5 sandbox-like games on a unified platform in Saudi Arabia showcased interesting trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the following:
Roblox experienced fluctuations in its weekly revenue, starting at around $468K in late June and reaching a low of approximately $257K by mid-September, before slightly rebounding to about $315K by the end of the quarter. Weekly downloads for Roblox saw a peak of over 101K in mid-July, gradually declining to around 50K by the end of September. Active user numbers followed a similar trend, peaking at over 1.9M in late July and decreasing to around 1.65M by the end of the quarter.
Block Craft 3D:Building Game had a relatively stable revenue, hovering around $200 to $400 weekly, with minor fluctuations. Downloads peaked at around 28K in early July, then trended downward to approximately 18K by the end of September. The game maintained a consistent active user base, starting at around 201K and ending the quarter at roughly 179K.
Minecraft Trial saw a steady decline in revenue from about $25K in late June to around $6K by the end of September. Weekly downloads followed a similar downward trend, starting at over 22K in early July and dropping to around 11K by late September. Active users also decreased from approximately 255K to 225K over the same period.
Block Crazy Robo World had no recorded revenue but saw varied download numbers, peaking at around 21K in mid-July and dropping to approximately 10K by early September. Active users increased from about 102K in late June to approximately 119K by mid-September, before slightly declining to around 116K by the end of the quarter.
Craftsman: Building Craft also had no recorded revenue. Weekly downloads showed significant fluctuations, peaking at over 21K in late July and dropping to around 8K by early September. Active users started at around 179K in late June, experienced peaks and troughs throughout the quarter, and ended at approximately 166K by the end of September.
These insights from Sensor Tower highlight the dynamic nature of the sandbox-like game market in Saudi Arabia. For more detailed analytics and trends, visit Sensor Tower.